C++ OpenGL Tutorial - 50 - Attaching the Collision Model

In this video, we take the first step of integrating the collision model into our scene by attaching our existing classes for the Model and Mesh to the new classes for the CollisionModel and CollisionMesh. We also simplify the instantiation of the collision models/meshes through methods in the more general model and mesh classes. • Website: • Twitter: • Discord: • This Github Repo: • This Playlist:
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