Why Does Celeste Feel So Good to Play?

Celeste is one of the most satisfying platformers released in recent memory. And a big part of that is due to the tight and responsive controls of the game’s main character: Madeline. In this video, let’s look at how designers Maddy Thorson (Matt at the time of recording the video) and Noel Berry made the hero of Celeste feel so good to play. Support Game Maker’s Toolkit on Patreon - Have Mark talk at your studio, university, or event - Join the GMTK Game Jam - Find out more More info on my run and jump graphs | GMTK Patreon Full Maddy and Noel interview | GMTK Patreon (Paid content) Celeste Player Code | GitHub Celeste | Celeste’s stamina mechanic. explained | Reddit
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