VFX Breakdown: Polyfjord Headquarters

In this video, we’ll do a breakdown a flying car entering a huge sci-fi building! We’ll examine the different elements used, to see how this VFX shot was made entirely in Blender. If you want to support the channel: Assets used: Real City: Car - Traffiq Library: JSplacement: Rust texture from Poly Haven: References: Ian Hubert’s amazing 3D tracking tutorial: Made with Blender: Instagram: Twitter: #opensource #VFX Chapters: 00:00 Intro & final result 01:11 Creating and customizing the building 02:52 You wouldn’t download a car 03:23 Thruster setup 03:54 3D tracking 04:32 Creating video proxies 05:14 Shadow catcher setup 06:22 HDRI workaround 07:20 Compositing
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