How I Created 2D Pixel Art Water - Unity Shader Graph

Welcome to my very first YouTube Video!! My name is Jess and I’m a software developer from Australia. In this video I showcase the water I made for my game and all the juicy technical details behind it. My game (name tbd) is a top-down 2D pixel-art style sandbox that uses procedural generation, inspired by games like Stardew Valley and Minecraft. I’ve been working on it for a few years now so I thought it was about time to start sharing some progress! Would love to hear what you think so far :) Timestamps 0:00 Intro 1:43 Creating the tiles 2:08 Height map gradient 6:07 Caustic texture 10:16 Specular highlights 11:59 Sea foam 13:28 ✨ Final result ✨ Gaussian blur subgraph: Music from:
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