Using normal maps for 2D lights in Godot - Juan Linietsky

GodotCon Brussels 2019 | Juan Linietsky shows how to use normal maps and 2D lights in Godot to add dynamic lighting and depths to 2D textures. He also shows how to create normal maps in GIMP. -------------------------------------- 00:00 | Introduction 00:18 | Drawing a pixel art brick wall in GIMP 02:14 | Classical approach: painting lights 09:05 | 2D lights approach: flat colors and normal map 17:50 | Adding the 2D light with light texture 22:50 | Using normal maps with 2D particles 28:10 | Questions & a
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