Doom Resurrection 3.1 for the Sega 32X

The newest Sega 32X update for the classic FPS. I’m now on Patreon! Help support the channel. Check out my Sega Lord X merchandise page! If you would like to support the channel directly: Head over to Facebook to hear me ramble about various things: I’m now on Twitter! Opening “Sega“ jingle is from Astal for the Sega Saturn. Ending Music during the credits is from Batman for the Sega Genesis. SLX Logo By: Jan Neves YouTube Page - Intro by Evan S. Episode Notes: 1. All footage from real hardware. 2. Get your patch here: 3. A simple Google search can get you an already patched version. The same for 32X audio hacks. 4. New to this 3.1 release: Added the iconic screen melt effect for scene changes Added both the Cyberdemon and Spider MasterMind bosses along with their respective maps Introduced mip-mapping for walls and flats. This is enabled when the highest details setting in the menu is selected The game now requires ROM bank switching support by flashcarts and emulators. Please note that degrees of compatibility across flashcarts and emulators may vary! [BETA] New sound driver that uses the Sega CD hardware to offload sound mixing from the 32X. This results in the game receiving an additional performance boost The number of onscreen sprites has been increased from 60 to 128 Maps that have been superseded with CD and SMM encounters have been designated as secret levels Introduced a new Help screen to the main menu, which outlines the basic controls Added “cyberdemonspecial” and “spider mastermind special” DMAPINFO properties The menu cursor now has the same response time in both PAL and NTSC The intermission screen now also displays level completion time (in virtual NTSC time!) Greatly optimized PWM sound mixer Reduced the maximum number of simultaneously played sound effects to 6 Decoupled stereo sound spatialization rate from PWM mixer, set it to 15Hz Changed Doomguy’s face turning logic in the statusbar to more closely mimic the original game Bugfix: normal doors played the fast door sound upon closing Bugfix: weapon position was slightly off center in widescreen mode Fixed items not respawning properly in deathmatch Added support for sector type 17 (random flicker) Monsters can now use teleporters The ROM header now lists Sega CD and Sega Mouse as supported devices Various optimizations across the code
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