UPDATE: To make the textures follow the particles, when they’re emitted all at once, you can literally just use a texture coordinate node in the shading (enable “From Instancer“) and use the Generated coordinates for a proper 3D texture. No need to go through this confusing process of creating gradients! If the particles are being emitted in a stream, and you want 3D texture coordinates there, then it might still be useful to use the particle “Index“ for the Z-axis, but outside of that, the “Texture Coordinates“ node has everything you need!
Project files are available for free here:
Hello, everyone! In this video, I’ll be quickly going through my general workflow when creating complex particle setups in Blender. It’s a much more advanced video than I usually make; and will skip over a lot of information. However, a few interesting tips and techniques will be explained in a bit more detail: attaching 3d texture coordinates to moving particles, emitting particles from o
117 views
7
2
3 years ago 00:57:41 13
Создаем подземелье Blender 2.9 | 3d illustration | blender isometric
3 years ago 00:45:41 24
Spring 3D - Blender - Eevee - Time-lapse
3 years ago 01:02:13 22
Blender 3D Modeling - Archer - Character
2 years ago 00:31:15 66
3D Text Rotation Animation in Blender 3D - Blender 3D Tutorial
3 years ago 01:22:00 50
Stylised 3D Environment in Blender & Unity
3 years ago 01:19:52 79
Создаем японский ресторан в Blender 2.9 | 3d illustration | blender isometric
3 years ago 00:18:11 10
Blender 3D Modeling | Blender 3D
3 years ago 01:00:34 12
Создаем sci fi room в Blender 2.9 | 3d illustration | blender room
3 years ago 00:08:30 19
3D Modeling Process Stylised BUCKET (low poly style) in Blender 3D