GPU-Based Run-Time Procedural Placement in Horizon: Zero Dawn

In this 2017 GDC session, Guerrilla Games’ Jaap van Muijden describes the GPU-based procedural placement system that dynamically creates the world of Horizon: Zero Dawn around the player. Register for GDC: Join the GDC mailing list: Follow GDC on Twitter: GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much mo
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