3D Asset Pipeline Tutorial - Maya Zbrush Substance Unity (Part 1/4)

In this tutorial series I’m going to show you how to get from idea to working asset through several pieces of software and multiple steps. We will be making a post-apocalyptic gun, while we explore designing, modeling, sculpting, texturing, and implementing it. This episode we’ll focus on introducing the series and making thumbnails in order to get a desirable design for our gun. Music: Tobu - Candyland Tobu - Colors Tobu - Infectious Tobu - Need U Tobu - Nostalgia Catmos
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