Hi everyone,
I finished this quick tutorial about dynamic trees in blender with Fracture modifier Built.
This is kind of an advanced tutorial since i don’t explain everything but just how to use and mix this different technics. This is a new way to add breakable stuff to your scenes, I am using hair dynamics only to add details to the basic simulation. This way we save a lot of baking time and render time because every twigs and leaf are instanced.
i want to thanks Dennis from the Fracture modifier buil
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