What if Ennard’s Wires were Rigged for Animation? (Five Nights at Freddy’s)
Something that has bugged me for a a long time about Ennard is that the model doesn’t quite match up with the design. Looking at it, you can tell it’s meant to be this huge mass of tubes writhing around each other to form something vaguely human-shaped. But on both of Ennard’s models from its two appearances in Sister Location and FNaF6, the wires don’t actually move. Instead, it looks like each section of the model’s armature has a static cluster of wires attached to it, only blending together by clipping through each other. It’s not noticeable unless you’re looking very closely, but it did make me wonder what a more organically moving Ennard would look like. This model is the end result of that idea.
The wires are made from vector curves, rather than static meshes. There are several controller objects at key points that are set to drag around all the tubing in their immediate area. These in turn are bound to the bones of a simple armature, which is what you actually use to
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