Lighting Mirror’s Edge: Catalyst

Designing a big city that players can explore by day and by night while improving on the unique visual from the first Mirror’s Edge game isn’t an easy task. In this 2016 talk from EA Dice’s Fabien Christen, the developer discusses the tools and technology needed to build a new vision for Mirror’s Edge. From the physical sky to the reflection tech, learn how EA Dice tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals. GDC talks cover a range of developmental topics includin
Back to Top