TIMELAPSE Industrial Product Design Headphones | Autodesk3dsMaxSubstancePainter

Download all the original scene files on my Patreon page: Join the Patreon group for more : Special Thanks to my Patrons! Aravise Michael Fitzpatrick dhiraj more Hector Cuevas Elvijs Dovans Valera Saleh pascal Richard Skye Jason Becker Akalari In this video I’ll show you the complete workflow on how to model, unwrap, Headphones in Autodesk 3dsMax and then texturing it in Substance Painter. We’ll begin by modeling our model, then we’ll make the high poly version and unwrap the lowpoly in 3dsMax. After that, we’ll bake the high and lowpoly versions and texture in Substance Painter. Follow me: Artstation: Behance: Facebook: Pinterest: Dribbble: Instagram: https://ww
Back to Top