(Super)Humans of New York: Managing the Many Faces in Marvel’s Spider-Man
In this 2019 GDC talk, Insomniac Games’ Noah Alzayer goes over how Insomniac Games’ rigging team created a (mostly) drama-free pipeline for integration, feedback, rig enhancement, and change tracking for approximately 150 facial rigs from a 3rd party vendor without tying up the whole team.
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