With the release of Puss in Boots: The Last Wish, we’ve never been closer to completely blurring the line between 2D and 3D animation. Why does “choppy“ animation work so well, and why are animators so excited about it?
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Sublo and Tangy Mustard Ep. 15:
Making Fluid and Powerful Animations For ’Skullgirls’:
Polygon article: “A new wave of animators are ‘fighting the computer’ to make wilder, weirder movies“ by Petrana Radulovic
Animation by David Oneacre
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Music by Jayfoo
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Assistance and Support by Melanie Tan
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Spanish Subtitles by
(Disclaimer: Around 6:02, I used some ad-libbed audio, so my translated script differs from what I handed for translation and I used Google translate to fill in two lines. If they’re lacking here, that would be my fault, not the translator. I believe in quality, paid translations, so thanks for understanding!)
Gimberly uses kamone416’s toon shader, which you can find here:
Additional Audio:
“Lost Grace Discovered“ sound effect from Elden Ring
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0:00 Intro
0:13 Animation FPS is not Video Game FPS
0:32 Ones, Twos, and Threes
1:34 Nothing Is Better
2:51 Between Traditional and Digital Animation
4:11 Fighting The Computer
6:01 Closing Thoughts
6:39 Outro
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