In this video I create a wind farm. It was based off of an awesome concept by an artist named Hamish Frater. I 3D modelled it using Autodesk Maya and textured it using Adobe Substance 3D Painter.
Project working files and a real-time video including the full UV mapping process available on my Patreon page.
Let me know in the comments what you thought of the video, and don’t forget to subscribe to the channel to see more weekly 3D content!
00:00:00 Intro
00:00:54 3D modeling
00:24:22 UV mapping
00:31:18 Texturing
Reference:
PATREON
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INSTAGRAM
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ARTSTATION