Assassin’s Creed Shadows Gameplay Trailer Breakdown: RT, 30FPS, Virtualised Geometry + More

Ubisoft Forward offered us our first chance to look at actual gameplay from Assassin’s Creed Shadows, along with an initial taste of the latest revision of the series engine - presumably a new version of Anvil. Oliver Mackenzie breaks down the trailer, offering thoughts on the technological innovations Ubisoft delivers with the first next-gen only AC title. Want some DF-branded tee-shirts, mugs, hoodies and various items based on DF catchphrases? Check out our store: Join the DF Supporter Program for pristine video downloads, behind the scenes content, early access to DF Retro, early access to DF Direct Weekly and much, much more: Subscribe for more Digital Foundry: 00:00 Overview 00:45 Ray Traced Global Illumination 03:19 Shadows and Reflections 05:09 Virtualised Geometry and Destruction 07:04 Performance and Image Quality 09:14 Conclusion
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