How to Code a Simple State Machine (Unity Tutorial)

Sign up for the Level 2 Game Dev Newsletter: In this video, I’m going to teach you how to code a simple State Machine in Unity. #Unity3d #UnityTutorial, #GameDevelopment Have you ever written a method with two paths of execution? It probably had an if statement based on a member variable, right? But then your requirements changed, and you added another condition to handle a new state. And I bet they change again, over and over, until your code became a mess of hard-to-read flow logic and conditional statements. If that’s you, then you should learn about State Machines. State Machines are an implementation of the State Pattern, a behavioral design pattern that enables an object to control its internal behavior at runtime. In this Unity tutorial, I’ll walk you through the implementation of a simple State Machine that handles the logic of a turn-based battle system. 📦 Download the Project: 🎓 Related Courses & Videos - - 👨💻 Join our community: ❤️ Support the channel: My Favorite Unity Assets 💯⤵️ 1️⃣ Odin Inspector: 2️⃣ Shapes: 3️⃣ Easy Save: 4️⃣ Dialogue System for Unity: 5️⃣ Editor Console Pro: ⚡ Learn more about Unity 3D Plus at :1100l3e8M/destination: 👋 Contact me directly at charles@ * Disclosure: These are affiliate links, which means I’ll receive a commission if you use them to make a purchase.
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