LOW POLY or NOT - is it OK to detail with geometry? Bonus: Unity vs. Unreal Engine performance
I use a palette texture to colorize my so-called low poly objects, but does this method cause problems with performance? Does it have any other implications? In this video, I compare the performance between a true low-poly object and a “not so“ low-poly object. As a bonus, I also compare the performance in Unity 2023.1 and Unreal Engine 5.2 - so you can see how the two engines perform against one another with these assets :)
Universal Sound FX:
LEARN LOW POLY Character Modeling - Blender 3.5 Full Course:
Watch this video to learn every step of the way to create your very own characters!
Support me on Patreon, where you can download this very blend file as a tutorial tier:
Imphenzia Discord server invite:
My Instagram:
Wishlist Ultranova on Steam:
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My page with all my Ludum Dare games:
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Download the palette textures used in this video:
In-depth learn how Low Poly Modeling in Blender:
Blender settings video (shiny borders):
If you want to use the palette style UV coloring method, I go through that in the above-linked videos.
Additional info:
I’ve been modeling in Blender since about 2015, but more recently in the past few years. I’ve been making games and assets in Unity since 2011, and I’m currently working on a multiplayer RTS game called Line War.
I use a Sony FX3 camera with a Sony FE 2.8/24-70mm GM lens. My primary microphone is now the Shure SM7B, and I use a Rode NTG3 shotgun mic if I need it to be out of view. I downgraded to a Focusrite Solo from my wonderful RME Fireface UFX II that I had to sell when I moved from Sweden.
Thanks a lot for watching and sharing my videos :)
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