How to walk through walls using the 4th Dimension [Miegakure: a 4D game]

An explanation of how walking through walls would actually look like if you could move in 4D, using the 4D video-game Miegakure () For more details, see this blog post: * We will make more videos explaining the fourth dimension using the game. Subscribe to the channel if you are interested! * In this game the fourth dimension is not time, it is a fourth dimension of space. So if you count time the game is a 5D game. It is a correct representation of a fourth spatial dimension. * Yeah it’s actually “around“ walls, not “through!“ * There are *infinitely* many 3D worlds stacked on top of each other, even if in the introductory Wall Level the ground texture makes it seem like there are only two. A more complex example is the shape at the beginning of the trailer, which is a true 4D shape called the 120 Cell, as explained here: * From the perspective of a regular 3D observer standing next to the wall the player character would suddenly disappear, and a few moments later reappear on the other side of the wall. * See also: Flatland () ⦿ Support us on Patreon: ⦿ Wishlist Miegakure on Steam: ⦿ Buy 4D Toys on iOS: ⦿ Buy 4D Toys on Steam: ⦿ Mailing list: ⦿ Blog: ⦿ Twitter:
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