3Ds Max Rigging For Game Engine Part 6

3Ds Max Rigging Process For Games Series PART 6 This is a time-lapse of finishing the skinning process Download Project File: 00:00 - Legs 02:15 - Body 02:55- Neck And Shoulder 04:30 - Arm 05:00 - Hand And Fingers 06:10 - Head And Mouthparts 07:20 - Selecting And Mirror Right Vertices Discord Server: RESOURCES Vertex Weight Tool: How to rig a creature to use in the game engine Full Playlist:
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