I recreated Line Rider in 3D and the result feels cursed

The Mountain King track is back! This is my first time doing procedurally generated mesh terrain in Unity. It was a lot of fun to create, although the result feels a bit unsettling. My character modelling skills could use some work lol. Glad I did it though, because I can apply this technique to other concepts now. Rough explanation of how I did it: 1. I modded a Line Rider Advanced build to output the position data of all the rigging points on the character and sled to a json file. 2. My script reads the line rider track file and converts it into 3D rect geometry. 3. By reading through the motion data of the character, I basically calculate the derivative at each point, allowing me to calculate normal and tangent vectors to the character’s movement. These vectors determine the terrain mesh positions. 4. This part I’m really proud of. I created my own keyframing system for camera movement, allowing me to orbit the camera around the character and smoothly interpolate between
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