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Sleep: The Most Relatable Status Effect.
Sleep has a ton of range in games. It can fit in almost anywhere - a minor annoyance, a theme, a limiter, a skeuomorphic convenience, a refresher, a dose of realism, an obligation, a pause button, or something else entirely. It’s an extremely flexible element of game design, but there are some pitfalls to avoid. Let’s go over some fun sleep mechanics!
Featuring:
Super Mario RPG
Pokemon, several generations
Monster Hunter World
Kirby
Baldur’s Gate 3
Citizen Sleeper
The Sims
Outer Wilds
Dave the Diver
Metal Gear Solid 2, 3, 4, and 5
Kingdom Hearts: Dream Drop Distance
Brave Fencer Musashi
Final Fantasy XV
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