From the makers of Fallout 76, The Elder Scrolls: Blades, and The Elder Scrolls: Castles, comes Bethesda Softworks’ most ambitious RPG yet: STARFIELD. A game DESIGNED to be played for a DECADE.
In this analytical review/deconstruction/retrospective, I look at how Bethesda utterly fails to make Starfield about anything. How they demonstrate a complete lack of understanding of the type of game they are trying to make, the genres it inhabits, market trends and advancements, and even what made their past games like Skyrim successful. As a result, Starfield turned out to be a joyless, soulless, bland mess of disjointed ideas that ended up disappointing pretty much everyone, Microsoft included.
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- More Starfield Content -
EFAP #270 - NeverKnowsBest VS. PatricianTV & Creetosis - Lies, Hate and the story of Emil Pagliarulo
Lies, Hate and the story of Emil Pagliarulo
PatricianTV and I talk about our Starfield projects:
Starfield Streams:
- Chapters -
0:00 - The Concept: Bethesda’s Big Space Game
9:50 - Exploration I: Inspirations & Traveling
30:41 - Exploration II: Visuals & Dungeons
56:40 - Gameplay I: Combat
1:21:11 - Gameplay II: Skills, Leveling, Outposts & Ships
1:57:46 - Main Story I: Intro, Character Creation & The Settled Systems
2:43:53 - Main Story II: Companions, Quests & Unity
3:43:07 - A Modder’s Paradise
#starfield #longformcontent #bethesda
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