Cinema 4D Multi-Tech Tutorial 33 - Object Identification with Dynamic Collision

In this Cinema 4D multi-tech tutorial, we take a deeper dive into the Dynamic Collision node and use it as the driver for an algorithm to identify objects which have been struck by a sphere. We also employ Thinking Particles to create a shower of sparks, from the exact point where each object is hit. My thanks go to the following people, all of whom have been kind enough to buy me a coffee: Matt, Cedric, Uriah, Willy, Vadim, Tim, Simone, Alain and David. Your generosity is greatly appreciated! If you wish to by me a coffee, you may do so here: 0:00 - Intro. 0:50 - Creating the Scene Objects. 6:50 - Setting up the Sphere. 17:51 - Xpresso (Part 1). 27:21 - Fixing an Error in the Dynamic’s settings. 28:17 - Python Coding. 43:30 - Xpresso (Part 2). 44:58 - Debugging… 46:19 - Fixing a Second Error in the Dynamic’s Settings. 47:45 - Xpresso (Part 3: Thinking Particles). 1:00:05 - Final Summation. 1:01:46 - Outro.
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