Unreal Tournament DX11 Renderer with HBAO, Tessellation and HDR

Hello everyone, I’d like to present my new directX 11 renderer for Unreal Engine 1. It supports features like hardware tessellation which gives you more rounded meshes, HBAO - an algorithm to increase shading and shadow realism, HDR to give more human like eye adaptation to light and a parallax occlusion mapping which simulates bumpiness on near to camera surfaces. Each of these techniques is clearly visible on uploaded video. No texture mods were applied just a retail patch 436. Please add your thoughts
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