NVIDIA’s New AI: Generating 3D Models!

❤️ Check out Runway and try it for free here: Use the code TWOMINUTE at checkout to get 10% off! 📝 The paper “GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images“ is available here: 📝 Our paper “Gaussian Material Synthesis“ is available here: Andrew Price’s legendary donut tutorial: 🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible: Aleksandr Mashrabov, Alex Balfanz, Alex Haro, Andrew Melnychuk, Benji Rabhan, Bryan Learn, B Shang, Christian Ahlin, Edward Unthank, Eric Martel, Geronimo Moralez, Gordon Child, Jace O’Brien, Jack Lukic, John Le, Jonas, Jonathan, Kenneth Davis, Klaus Busse, Kyle Davis, Lorin Atzberger, Lukas Biewald, Luke Dominique Warner, Matthew Allen Fisher, Matthew Valle, Michael Albrecht, Michael Tedder, Nevin Spoljaric, Nikhil Velpanur, Owen Campbell-Moore, Owen Skarpness, Rajarshi Nigam, Ramsey Elbasheer, Richard Sundvall, Steef, Taras Bobrovytsky, Ted Johnson, Thomas Krcmar, Timothy Sum Hon Mun, Torsten Reil, Tybie Fitzhugh, Ueli Gallizzi. If you wish to appear here or pick up other perks, click here: Thumbnail background image credit: Rockstar Games Thumbnail background design: Felícia Zsolnai-Fehér - Chapters: 0:00 Intro 0:31 1 - Great meshes 1:32 2 - Variant generation 2:40 3 - Textures vs geometry 3:11 4 - Text-guided generation 3:28 VS previous technique 4:50 It gets even better! Károly Zsolnai-Fehér’s links: Instagram: Twitter: Web: ~zsolnai/ #nvidia
Back to Top