Using Splines & Spline Components | Live Training | Unreal Engine
In this Livestream Tutorial we’ll show how to use both Spline and Spline Mesh Components to construct an easy-to-use racetrack generator tool in UE4. Viewers will learn about custom structs, functions with local variables, using for loops, and much more!
[00:00:45] - Google Drive file -
[00:04:13] - Creating RoadData struct
[00:06:56] - Creating initial Blueprint
[00:08:06] - Adding Spline Component
[00:08:51] - Adding pre-comments (pseudocode)
[00:11:53] - Storing number of Spline points
[00:14:41] - Building the RoadData array
[00:20:58] - Starting the Build Track Element function
[00:38:38] - Adding Construction Loop
[00:40:21] - Initial testing
[00:43:29] - Implementing Bank, Width, and Thickness
[00:55:25] - Controlling collisions for editing performance
[00:57:56] - Storing guard rail options
[01:01:28] - Constructing guard rails
[01:05:34] - Adding renderable track numbers
[01:13:39] - Making the track optionally loopable
[01
17 views
140
31
2 months ago 00:25:13 1
Bobs track builder HD
2 months ago 00:07:05 1
0102. spline weld point & optimize tool in cinema 4d
2 months ago 00:23:09 47
Cinema 4D Tutorial - How to Create Line Art Animations Using Cinema 4D’s Sketch and Toon