Generative grammars as a form of procedural content generation

At their core, generative grammars are all about the rules and replacements of a language. In our case, that language is game content. Let’s look at how we can take the simple concept of word replacement and use it to create more thoughtful and interesting procedurally generated content. Definition and example: 00:00 Other uses: 03:11 Quest generation: 04:00 The main limitation: 05:48 Where’s the code?: 06:41 Text version of this video:
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