I Made Sebastian Lague’s Procedural Planet In Godot 4

I made Sebastian Lague’s procedural planet in Godot 4! I also explored the capabilities of multi-pass post-processing and compute shaders. Source code: ► Procedural Moons and Planets, by Sebastian Lague: ► Water breakdown (foam), by Owen Deery: ► Water refraction, by kmltml: Music: “Price of Freedom“ by Zakhar Valaha “Chill Abstract (Intention)“ by Yrii Semchyshyn “Space“ by Music Unlimited “Floating In Space“ by Music | SFX Chapters: 00:00 Intro 01:44 Terrain and Compute Shaders 09:25 Ocean 11:18 Atmosphere 13:25 Stars 14:33 Multi-Pass Post-Processing 15:16 Epilogue #godot #godotengine #gamedev #programming
Back to Top