How I made 10 hours of Gameplay with 30 seconds of content – 2D Platformer Devlog 0

The first demo is out! You can play the game on the itch page linked below. You can also support my work on Patreon: This is it folks - Devlog 0. I’m a Solo Indie Game Developer making a 2D Platformer inspired by Ghostrunner and Celeste. Join me on my game dev journey as I go in-depth on all the game design lessons I learn while I undertake this undertaking. In this episode, I talk about how game mechanics, level design and meta progression work in tandem to produce a gameplay loop that keeps players coming back. I pull from a tonne of different sources, including Game Maker’s Toolkit, GDC and even some academics like Bartle and Juul. The next episode will most likely be about how I’m creating and implementing the game’s adaptive music, so stay tuned and what not. See you down in the comments. *Buddy holly riff* My website: Play Strata: Play Button Pop: htt
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