Faster Redshift Renders with Elly Wade

Faster Redshift Renders with Elly Wade Join Maxon Trainer, Elly Wade, for her February livestream, where you’ll explore the art of optimising Redshift render settings in Cinema 4D, to achieve faster render times without impacting quality. Whether you’re a seasoned Redshift user or just starting your journey, this session will be packed with valuable tips and tricks to add to your workflow. From render sampling and trace depths to GI settings and texture optimization, we’ll cover everything you need to know to optimize your workflow for better render speeds and performance. Project File: Coming Soon! Maxon Events: Maxon Training Team YouTube: 00:00:00 Waiting Loop 00:01:11 Welcome 00:01:56 Today’s Topic 00:04:14 Impact to Render Times, Overview 00:04:56 __ Hardware Specs 00:06:51 __ Scene Optimization 00:09:13 __ Render Optimization 00:10:29 __ The Goal, time - quality 00:11:21 Project Files 00:11:50 Impact to Render Times, Practical 00:11:56 __ Render Settings, new, size 00:13:03 __ Redshift Basic 00:14:37 __ Redshift Advanced 00:14:38 __ Global Illumination, Brut Force, both 00:15:24 __ Unified Sample, Manual Mode 00:16:52 __ Manual Mode, more Light settings 00:17:36 __ Quality Preview [1], three examples 00:19:07 Q Hardware tracing was disabled because 00:19:33 Q Non-automated sampling, use of 00:20:09 __ Unified Sampling, Min, Max, Threshold 00:21:04 __ Unified Sampling, start point 00:22:51 __ Primary Rays, blur, reflelction, refraction 00:23:16 __ Local Rays, Overrides 00:23:31 __ Overrides, Reflections 00:24:30 __ Overrides, Refraction 00:24:39 __ Overrides, Tip what to use or not 00:25:10 __ Global Illumination, Brute Force, Max 00:25:37 __ Recap, Rendering as setup so far 00:27:01 __ Quality Preview [2], example 4 00:27:14 __ Review [1] and tweaking accordingly 00:28:29 __ Adjusting Threshold based on High Max 00:29:28 Q Streaming Quality 00:29:54 Q Define fine render-time as average 00:30:46 Q Render Settings for Print 00:31:04 __ Quality Preview [3], example 5 00:31:47 __ Tip, fixing Fire Flies, Filter size 00:32:07 __ GI Settings, Brut Force 00:33:11 __ GI Settings, Irradiance Point Cloud 00:35:11 __ Quality Preview [4], example 6 00:35:52 Q Optimizing v. Photoreal 00:37:12 __ Review [2] 00:38:01 __ Tip, Brut Force required for passes 00:38:42 __ Globals, how to optimize 00:39:58 __ RS RT Ray-Trace checkbox 00:40:12 __ Quality Preview [5], example 7, RT 00:42:40 Q Slow camera move, flickering 00:43:11 Q Avoid flickering 00:43:40 Q Recommended Setting refraction, reflection 00:45:17 Q How to use Combined Depth 00:45:50 Q Low light causes more GI sampling 00:46:53 __ Review [3] 00:47:39 __ System, Bucket Size, and memory 00:48:49 __ Bucket size limitations, Cryptomatte 00:49:32 __ Quality Preview [6], example 8, 512 00:50:04 Q Difference between Primary, Secondary 00:50:41 __ Review [4] 00:51:22 Recap Session 00:51:23 __ Recap, Summary about the main steps 00:51:31 __ Recap, Starting point 00:52:20 __ Recap, Target of exploration 00:52:37 __ Recap, Manual Sampling 00:54:14 __ Recap, Global Illumination 00:55:11 __ Recap, Globals, Trace Depth, RT 00:55:58 __ Recap, RS System, Bucket Size 00:56:47 Q Animation and de-noising 00:57:44 Q Random Noise on off [1] 00:58:47 Q Color management and speed [1] 00:59:05 Q Larger bucket than smaller 00:59:37 Q Individual Light sampling 01:00:31 Q Color management and speed [2] 01:00:42 Q Random Noise on off [2] 01:01:08 Summary 01:02:12 Redshift Documentation 01:02:57 Wrapping up 01:03:22 Q Unified sampling, Filter, render time 01:04:50 itwaselly, social, instagram 01:05:10 Thank you and bye
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