CppCon 2016: Nicolas Fleury “Rainbow Six Siege: Quest for Performance“
—
Presentation Slides, PDFs, Source Code and other presenter materials are available at:
—
While 2014 CppCon talk “C in Huge AAA Games“ focused on reality for a lot of games developed at Ubisoft Montreal, this talk with focus on what was done to ship Rainbow Six Siege at 60 frames per second. Delivering a game with 5 versus 5 multi-player with heavy procedural environment destruction at 60 FPS was a constant challenge. From memory usage to lock-free s
96 views
397
117
2 years ago 01:01:12 2
CppCon 2016: Michael Caisse “Asynchronous IO with “
2 years ago 01:04:19 1
Видео от Олеся Гедзя
2 years ago 00:55:45 1
Cute C++ Tricks (and what you can learn from them): Part 2 of N - Daisy Hollman - CppNorth 2022
4 years ago 00:59:39 1
CppCon 2016: David Sankel “Building Software Capital: How to write the highest quality code and why“
5 years ago 01:03:33 18
CppCon 2016: Rian Quinn “Making C++ and the STL Work in the Linux / Windows Kernels“
5 years ago 00:50:09 5
CppCon 2016: Nicolas Fleury “Rainbow Six Siege: Quest for Performance“
5 years ago 01:39:25 1
CppCon 2016: Herb Sutter “Leak-Freedom in C++... By Default.”
5 years ago 01:19:52 25
CppCon 2016: Jason Turner “Rich Code for Tiny Computers: A Simple Commodore 64 Game in C++17”
6 years ago 00:35:43 143
CppCon 2016: “Introduction to C++ python extensions and embedding Python in C++ Apps“
7 years ago 00:51:08 18
CppCon 2017: Billy Baker “Almost Unlimited Modern C++ in Kernel-Mode Applications”
7 years ago 01:15:53 9
CppCon 2016: David Schwartz “Developing Blockchain Software”
7 years ago 01:36:27 16
CppCon 2016: Dan Saks “extern c: Talking to C Programmers about C++”
7 years ago 01:43:51 107
CppCon 2016: Bjarne Stroustrup “The Evolution of C++ Past, Present and Future“
8 years ago 00:43:07 15
CppCon 2016: Michał Dominiak “Variadic expansion in examples“
8 years ago 01:01:01 61
CppCon 2016: Jason Jurecka “Game engine using STD C++ 11“
8 years ago 00:46:31 55
CppCon 2016: John Bandela “Channels - An alternative to callbacks and futures“