Duke 3D - Serious Sam “The Build Engine Encounter“ TC (revisited Metropolis map test WIP 1)

Serious Sam “The Build Engine Encounter“ Total Conversion for eduke32 (Duke Nukem 3D) Mod created by Bruno Lombard Another map test : Metropolis (a revisited version) including the Kleer Alley (in this video). This map is almost done, just a few rooms to finish, shadows to correct,... Map created in mapster32 r10312-c126d1ea3. Still WIP ! It is just a test. There’re some minor things to fix (footstep sounds for exemple : bug fixed after this video ; or the minigun hud drawing scale and position that need a improvement). Big thanks to : - Flamin_Weenie for producing some tracks - DanG for its big help on the Minigun con-scripting, enemy tutorial, spawner effect, etc. - Mc84, Sangman, Mark, ... for helping me on understanding how con-scripting works - and to eduke32 community (Discord Duke4 server) ---------------- Serious Sam TFE and TSE (classic and HD) are games developped by Croteam Duke Nukem 3D 1.5 is a game developped by 3D Realms (World Tour by Gearbox Software) ---------------- Thank you to Doom community for Serious Sam Retro Encounter Farwell edition by Batandy, Serious Doom 0.9 by ghostlion88, Serious Sam Sam Doom Classic Weapon Mod by Bazzoka, Serious Doom2 by ghostlion88, Quake Champion Doom Edition Serious Sam Theme. Some assets are taken from these awesome mods but with some modifications / palette conversion / color and shape rework ---------------- Using eDuke32 r10312-c126d1ea3 (Built Jun 9 2023 14:52:36, GCC , 64-bit) to work on this mod. eDuke32 is created by community leader Richard “TerminX“ Gobeille and a team of “elite ninja programmers“ including Pierre-Loup “Plagman“ Griffais, Philipp “Helixhorned“ Kutin, and Evan “Hendricks266“ Ramos (based on work by Todd Replogle/Ken Silverman/Jonathon Fowler/Matt Saettler).
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