Houdini Tutorial: Ocean Flip Fluid Waves and Foam, Karma PDG Render , White water set up

scene file: You are most welcome to join my patreon page 😊 #blender #3dsmax #houdinitutorial #unrealengine Part Two is exclusive to the Member area. please join us over there, thank you scene file: Join this channel to get access to perks: my patreon: a close-up of waves, crashing against rocks and creating splashes. In such a scene you normally simulate large parts of the surrounding ocean to get the waves’ motion. For the final shot you probably only need something around 20% of the simulated water tank. The typical workflow is to run test simulations with lower particle counts. Then you increase resolution to catch the small structures. With this method, most of the cooking time is needed to simulate invisible parts. Houdini’
Back to Top