In this workshop, Simon will show the basics of PDG in Houdini to efficiently create game assets and levels. PDG is a powerful toolset that will take your Houdini to the next level. During the workshop, you will learn to setup PDG networks for automation. This will go over creating a large amounts of assets, using your HDAs, creating renders of each asset and handle large asset as input.
Simon Verstraete is a Tech Artist that is passionate about building procedural tools and assets. By exploring these procedural techniques, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself Houdini then started working on Indie games such as “Ary and the Secret of Seasons.” by eXiin.