Screen Space Fluids (SSF) - Shader Pack for Unity3D

Screen Space Fluid (SSF) is a set of shaders for rendering the surface of particle-based fluids with real-time performance and configurable speed/quality. The method is not based on polygonization and as such circumvents the usual grid artifacts of marching cubes. The shaders smooths the surface to prevent the fluid from looking “blobby“ or jelly-like. It only renders the surface where it is visible, and has inherent view-dependent level-of-detail. All the processing, rendering and shading steps are direc
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