Walking in Hong Kong created with Unreal Engine 5 Lumen Kitbash3d

Ingame at 2:28 This is not trying to recreate Hong Kong in all details and not even a game but just inspiration of art and visualization Every single mesh was placed manually there is no procedural generated Walking in Hong Kong created with Unreal Engine 5 Lumen HDR Lighting volumetric fog Buildings from kitbash3d replaced 8k textures with Quixel, megascans assets. For Metahumans AI and traffic from City Sample Matrix see tutorial on how at this link the guy is a genius not even Epic explains on how to create them Interviewed by Kitbash3d on previous versions from some years ago on my personal Apocalyptic and Cyberpunk worlds in Unreal Engine Article below Project on Artstation #unreal #unrealengine #buildings #pointofview #render #archviz #mood #3dsmax #ghostintheshell #visualization #renderings #realism #photography #futureslums #realism #megascans #hongkong #neon #archviz #visualization #architecture #cyberstreets #cinematic #quixel #realtime #videogames #ue5 #unrealengime5 #lumen @UnrealEngine @quixeltools @KitBash3D
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