Behind The Scenes Of Dragon’s Dogma

In this GDC 2013 talk, Capcom’s Hideaki Itsuno pulls back the curtain for a candid look at the creation of Dragon’s Dogma through untold development stories, humor and inspiring ideas. This session focuses primarily on the game’s original vision and genesis, while also touching on aspects of marketing and post-release product support strategy. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more.
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