Consistency in Sprite Design | Motoko Kusanagi Pixel Art

In this video, I talk about maintaining consistent proportion and detailing when creating multiple poses of the same character. To complete this exercise, I make a few sprites of Major Motoko Kusanagi from Ghost in the Shell! ———— 0:00 Intro 0:06 Sprite Proportions 1:05 Neutral Pose Design 3:30 Using Proportions to Create a New Pose 6:11 Modifying a Sprite to Create a New Pose 7:07 FINAL ARTWORK 7:28 64x64 Display 8:02 VID OVER ———— Check out my art here: Shop: ———— 64x64 Pixel Display: Divoom Pixoo-64 Software used: Adobe Photoshop (CS6) Need help picking a pixel art program? Watch this: ———— Title sequence theme music by Failpositive:
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