Ghost of Tsushima: The Digital Foundry Tech Review

The last of the Sony first-party studio juggernauts for PS4, Ghost of Tsushima sees Sucker Punch take on the open world genre. Imagine an Assassin’s Creed type of game paired with first party magic and you have some idea of what this game delivers. The technology is fascinating and John Linneman is here to showcase what sets this game apart. Subscribe for more Digital Foundry: Join the DF Patreon, support the team more directly and get access to years’ worth of pristine quality v
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