Introduction to Shaders With Cocos Creator - Alpha Testing and Blending (9/10)

This series is built to help Cocos Creator developers and game developers to understand how to use shaders in their game. We won’t be doing a deep dive into building your own, but we will help you to understand and easily edit them to build the desired looks you want for your game. In 3D games, we need to consider a lot more. For example, there are many character models in the direction of the player’s view in a crowd, and each character model needs to be drawn. How to prevent objects entering the camera from being occluded far away? For another example, there are many shops with glass windows on both sides of the street. How can I see the scene through the glass windows? To achieve this function, you need to involve the last stage of the rendering process: alpha testing and blending. We will be discussing how in this episode. If you would like to build games, come try Cocos Creator, our open-source game engine for both 2D and 3D games: For more
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