How to make a sparse flamethrower simulation using Houdini 18 and Arnold | ep#607

Learn how to use Houdini 18 sparse solver simulation tools to create a realistic and explosive looking flamethrower effect using Arnold. DISCORD COMMUNITY VEX CODE f@temperature = chramp(“temp“, clamp(@age, 0, 1)) * 2; f@burn = chramp(“temp“, clamp(@age, 0, 1)); SOURCE FILES: Specifically, you’ll learn... A detailed overview of the whole process of creating a sparse solver fluid simulation. You will be starting by downloading an appropriate model, setting it in the scene and preparing for the simulation. You will learn what microsolvers, gravity, cooling rate, and a lot more attributes are. If you like this video please leave a comment below and give this video a thumbs up. FOLLOW ME ON TWITTER FOLLOW ME ON INSTAGRAM ARNOLD FULL CLASSES NEED A MENTOR? MY GEAR Musi
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