Unreal Engine Livestream - Creating Interactions in VR with Motion Controllers Part 2
Announce post:
Sam Deiter and Wes Bunn continue setting up motion controllers in VR and use them to interact with the environment as they build the classic carnival game “can-toss“, then extend those features into other carnival games.
Additional topics covered:
* UMG
* Merge Actor Tool
* Material Instancing
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