Believable Humans (In Video Game Animation)

In this 2015 GDC talk, Sony Computer Entertainment America’s Michael Mumbauer and University of Auckland researcher Mark Sagar discus how motion capture and performance capture have influenced the industry and how to achieve believable computer-generated humans. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top
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