How to Model and Texture Huge Props for Video Games

Join the Discord server : Throw a buck in the tip jar : Enhanced MOP Boolean Assembly : “How do you approach huge props?“ is a question I get fairly frequently. Let’s take a look at some of the bridges I’ve built for games over the years and discuss the approach I generally take. It may not be perfect, but it works for me! We’ll look at the texture in Substance Painter and discuss construction techniques in MODO. --- Hi! I’m War
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