Enter Electro Developer Interview | Spider-Man 2 Enter: Electro

Subscribe and click the Bell so you don’t miss a video! Official Discord Server Instagram: Twitter: Special thanks to Krystal Gamer for organizing this interview back in 2020 and Karthik Bala for taking the time to answer questions from the community for a game over 23 years old. Krystal: @kRySt4LGaMeR/featured Spider-Man 2: Enter Electro is a 2001 action-adventure video game based on the Marvel Comics character Spider-Man. It was developed by Vicarious Visions and published by Activision for the PlayStation. It is the sequel to Spider-Man (2000), and directly follows the events of that game, as Spider-Man tries to stop Electro from becoming all-powerful using a mechanism called the Bio-Nexus Device. Like its predecessor, the game features several classic Spider-Man villains as bosses, including the Shocker, Hammerhead, the Lizard, Sandman, and Electro, as well as his charged-up Hyper-Electro persona, created exclusively for the game. Enter Electro received moderate favorable reviews, with critics generally considering it to be a downgrade from its predecessor. The game gained some fame for having its final level modified after the September 11 attacks; originally set to take place on top of the World Trade Center, the setting was later changed to a generic skyscraper. It was followed by Spider-Man and Spider-Man 2 for the home video game consoles and PlayStation Portable, based on the first two films released in 2002 and 2004, while the standalone sequel for the Game Boy Advance, Spider-Man: Mysterio’s Menace, was released in September 2001.
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