How to Simplify Working with Data in Unity Visual Scripting with Scriptable Objects

A quick video to get you up and running with Scriptable Object using Unity Visual Scripting! This video is a tutorial on using scriptable objects to simplify working with data in visual scripting. The presenter begins by explaining that they have been working on a project for the past two months and have almost finished it. They encourage viewers to subscribe to their channel if they haven’t already. The presenter then shows a game they have created with multiple objects, which are scriptable objects that they will demonstrate how to set up. They explain that in order to use scriptable objects in visual scripting, you need to add them as a type under the Project Settings. The presenter demonstrates how to do this and then shows how to expose the scriptable object in a script machine. The benefit of using scriptable objects is that you can drag and drop them into the script machine and then expose the options available. The presenter demonstrates how to get the icon from the scriptable object and use it to set the sprite renderer on a game object. They also show how to use scriptable objects as variables and add more options to them. The presenter emphasizes that this approach is cleaner than storing all the data in variables in visual scripting. The presenter concludes the video by showing what a scriptable object looks like in the file and how to create a new one. They hope that viewers found the video helpful and promise to see them in the next video. Support this Channel: My PC Build: Discord: Facebook: Twitter: Instagram: Music: Smart Penguins occasionally links to goods or services offered by vendors. Some of these may be affiliate links, meaning we earn a small commission if items are purchased. As Amazon Associate, we earn from qualifying purchases. Computer icons created by vectorsmarket15 - Flaticon :
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