FAST Stylized Metahuman with MeshToMetahuman & Unreal Engine 5
Timelapse and more from a quick test we did with one of the Official Zorans () main characters we’ve been developing. Note: This is not the actual art-style of the brand, just a test.
This seems to be one of the fastest ways to start getting a character animated that I have come across!
We just used a static mesh version of the character (despite the fact that we’ve already got him rigged and with blendshapes), and then the annotation system in the plugin. Overall I didn’t not expect the results to be this good or this fast given the strange shape of the head!
For more info on the Zorans:
For more info about what I do:
For more info on Metahumans:
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