How to turn a few Numbers into Worlds (Perlin Noise)
Creating even a modest world for a video game is a huge undertaking. However, games like Minecraft, Factorio, Terraria, Valheim and many more serve up fresh worlds with the click of a button. How do they do this? In this video, you’ll learn the inner workings of one of the foundational pillars of procedural world generation: Perlin Noise.
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Useful Links
Code Behind Perlin Noise:
Understanding Perlin Noise:
A good glossary for terms related to nosie: #lacunarity
Dot Product resource:
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Phew! This was a tough video to make. Since my last video, I’ve been very busy pounding in hundreds of hours of practice and study with Blender with the express purpose of making more educational math content. The problem is that my workflow is kind of nightmarish; hopping between Blender, After Effects, Premiere Pro, Audition, Photoshop and about half a dozen other pieces of software that act as supports for these is … complicated to say the least. While I’ve ironed out most of the kinks, the one big wrinkle that remains is figuring out how to more quickly integrate Blender renders into the process. But that being said, the only way to learn how is by doing, reflecting, planning and doing again.
There were a lot of smaller topics I couldn’t go into with this video. Simplex noise was a big one on that list. However, late in production, I learned that it’s no longer copyrighted? I’m not sure. So, I may go into it at a later point if there’s interest.
One thing I do want to make as a followup – and it would have much lower production value; more of a ‘livestream’ format that happened to get saved to video – is an explainer of how I built this thing. I don’t know if I’ve seen anyone use Geometry Nodes in Blender to make a from-scratch Perlin Noise generator. So, we’ll see. :)
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The Taylor Series aims help people love math. Whether you’re a student in a math class or someone who has ever asked the question, “What was the big deal about Calculus?“ there’s something here for you.
I am aiming to have one new video up every month. I hope you enjoy them!
Also, I named this the Taylor Series after the mathematical construct created by James Gregory and formally introduced by Brook Taylor ... and I picked this one in particular because my name is Derrick Taylor. :)
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Patreon:
Facebook:
Twitter:@TheTaylorSeries
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-- Software Used:
Windows 10
OBS
Unity
Blender
Adobe Premiere Pro
Adobe After Effects
Adobe Audition
Adobe Lightroom
TEdit
Notepad
Google Drive (for script)
Slade
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Games mentioned:
Minecraft
Factorio / Space Exploration mod
Terraria
Portal 2
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Websites shown in video
Zalgo Text Generator:
Hacker Typer:
Unity Asset Store’s webpage
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Assets
Piano for Unity gag: (CC0)
Drake for Unity gag: (owned) Irval the Wyvern
Sci Fi Base for Unity gag: (owned) Sci-Fi Facility
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All Music is from Audioblocks
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